1 Scope
2 Conformance
3 References
4 Definitions
5 Notational Conventions
5.1 Diagrams and field descriptions
5.2 Data types
5.3 Functional notations
5.4 Matrix, vector and coordinate system conventions
6 Acronyms and Abbreviations
7 General Description
8 Architecture
8.1 Execution architecture
8.2 Palettes
8.3 Node resources
8.4 Shading resources
8.5 Mot ion resource
8.6 Modifier chains
8.7 Scene graph
8.8 CLOD mesh generator
8.9 Rendering and Shading
8.10 Serialization
8.11 Extensibility
9 File Format
9.1 File structure
9.2 Block structure
9.3 Block definitions
9.4 File structure blocks
9.5 Node blocks
9.6 Geometry generator blocks
9.7 Modifier blocks
9.8 Resource blocks
10 Bit Encoding Algorithm
10.1 Definitions
10.2 Acronyms and Abbreviations
10.3 Overview
10.4 Encoding Algorithm
11 Free-Form Curve and Surface Extension
11.1 Overview
11.2 Definitions
11.3 Architecture
11.4 Free-Form Object New Object Type
11.5 Free-Form Object Declaration
11.6 Free-Form Object Continuation
Annex A (informative) Bit Encoding Algorithm - An
Implementation