• BS ISO/IEC 14496-16:2004

    Withdrawn A Withdrawn Standard is one, which is removed from sale, and its unique number can no longer be used. The Standard can be withdrawn and not replaced, or it can be withdrawn and replaced by a Standard with a different number.

    Information technology. Coding of audio-visual objects Animation framework extension (AFX)

    Available format(s):  Hardcopy

    Withdrawn date:  01-02-2007

    Language(s):  English

    Published date:  12-02-2004

    Publisher:  British Standards Institution

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    Table of Contents - (Show below) - (Hide below)

    1 Scope
    2 Normative references
    3 Symbols and abbreviated terms
    4 Animation Framework eXtension (AFX)
      4.1 Introduction
      4.2 The AFX model
      4.3 Geometry tools
          4.3.1 Introduction
          4.3.2 Non-Uniform Rational B-Spline (NURBS)
          4.3.3 Subdivision surfaces
          4.3.4 MeshGrid representation
          4.3.5 Particle systems
      4.4 Solid representation
          4.4.1 Solid modeling node
          4.4.2 Scripting extensions for solid modeling
                operations
          4.4.3 Examples
      4.5 Texture tools
          4.5.1 Introduction
          4.5.2 Depth Image-Based Representation
          4.5.3 Light-field mapping
      4.6 Modeling tools
          4.6.1 NonLinearDeformer
          4.6.2 Free-form deformations
      4.7 Generic skeleton, muscle and skin-based model
          definition and animation
          4.7.1 Generic skeleton, muscle and skin-based
                model definition
          4.7.2 Generic skeleton, muscle and skin-based
                model animation
    5 Bitstream specification
      5.1 Wavelet Subdivision Surfaces
          5.1.1 Downstream syntax
          5.1.2 Upstream syntax (for backchannel)
      5.2 MeshGrid stream
          5.2.1 Overview
          5.2.2 The Bitstream structure
          5.2.3 Decoder
      5.3 Depth Image-Based Representation
          5.3.1 Octree Compression
      5.4 Compressed Bone-based animation
          5.4.1 Bone-Based Animation stream encapsulation
                within BIFS-Anim
          5.4.2 Bone-Based Animation stream definition
      5.5 AFX Generic Backchannel
          5.5.1 Usage of the backchannel
          5.5.2 BackChannel Access Unit
          5.5.3 BackChannelCommand
    Annex A (normative) Wavelet Mesh Decoding Process
            A.1 Overview
            A.2 Base mesh
            A.3 Definitions and notations
            A.4 Bitplanes extraction
            A.5 Zero-tree decoder
            A.6 Synthesis filters and mesh reconstruction
            A.7 Basis change
    Annex B (normative) MeshGrid Representation
            B.1 The hierarchical multi-resolution MeshGrid
                B.1.1 Relation between the resolution level
                      of the mesh and the number of
                      reference-surfaces
                B.1.2 Relation between ROIs and Tiles
                B.1.3 Relation between the resolution level
                      of the grid and the number of
                      reference-surfaces
            B.2 Scalability Modes
                B.2.1 The mesh resolution scalability
                B.2.2 The scalability in shape precision
                B.2.3 The vertex position scalability
            B.3 Animation Possibilities
                B.3.1 Vertex-based animation
                B.3.2 Rippling effects, changing the offsets
                B.3.3 Animation of the reference-grid points
    Annex C (informative) MeshGrid representation
            C.1 Representing Quadrilateral meshes in the MeshGrid
                format
            C.2 IndexedFaceSet models represented by the MeshGrid
                format
    Annex D (informative) Solid representation
            D.1 Overview
            D.2 Solid Primitives
            D.3 Arithmetics of Forms
                D.3.1 General Arithmetic Operators on Densities
                D.3.2 Ternary Logic : The Kleene Operators
                D.3.3 Densities Filtering
    Annex E (normative) Light-field mapping framework
    Annex F (informative) Generic skeleton, muscle and skin-based
            model definition and animation: XMT compliant animation
            file format
            F.1 "bone" animation mask and animation values
            F.2 "muscle" animation mask and animation values
            F.3 Frame mask and frame values representation
            F.4 XSD for BBA file
    Annex G (informative) Face and Body animation: XMT compliant
            animation and encoding parameter file format
            G.1 XSD for FAP file format
            G.2 XSD for BAP file format
            G.3 XSD for EPF
    Annex H (normative) Node coding tables
    Annex I (informative) Patent statements
    Bibliography

    Abstract - (Show below) - (Hide below)

    Describes MPEG-4 Animation Framework eXtension (AFX) model for creating interactive multimedia contents by composing natural and synthetic objects. Within this model, MPEG-4 is extended with higher-level synthetic objects for geometry, texture, and animation as well as dedicated compressed representations.

    General Product Information - (Show below) - (Hide below)

    Committee IST/37
    Development Note Supersedes 02/654353 DC (02/2004)
    Document Type Standard
    Publisher British Standards Institution
    Status Withdrawn
    Supersedes

    Standards Referencing This Book - (Show below) - (Hide below)

    ISO/IEC 14496-1:2010 Information technology — Coding of audio-visual objects — Part 1: Systems
    ISO/IEC 14496-11:2015 Information technology Coding of audio-visual objects Part 11: Scene description and application engine
    ISO/IEC 15444-1:2016 Information technology JPEG 2000 image coding system: Core coding system Part 1:
    ISO/IEC 14496-3:2009 Information technology Coding of audio-visual objects Part 3: Audio
    ISO/IEC 14496-6:2000 Information technology Coding of audio-visual objects Part 6: Delivery Multimedia Integration Framework (DMIF)
    ISO/IEC 14496-2:2004 Information technology Coding of audio-visual objects Part 2: Visual
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