BS ISO/IEC 14478-1:1998
Current
The latest, up-to-date edition.
Information technology. Computer graphics and image processing. Presentation environment for multimedia objects (PREMO) Fundamentals of PREMO
Hardcopy , PDF
English
15-03-1999
Foreword
Introduction
1 Scope
2 Normative references
3 Definitions
4 Symbols and abbreviations
5 Conformance
6 Requirements for PREMO
6.1 Introduction
6.2 Extensibility
6.3 Configurability
6.4 Incremental, separable development
6.5 Simplicity
6.6 Ease of use
6.7 Other influences
6.7.1 Application development environment
6.7.2 Execution environment
6.8 Functionality
6.8.1 Introduction
6.8.2 Computer graphics
6.8.3 User interfaces
6.8.4 Dynamic interactive graphics
6.8.5 Animation
6.8.6 Audio
6.8.7 Video
6.8.8 Other and future media
6.8.9 Co-representations
6.8.10 Cooperating applications
7 Architecture of PREMO
7.1 Introduction
7.2 The standards perspective
7.3 The functional perspective
7.3.1 Introduction
7.3.2 Description techniques
7.3.3 The object model
7.3.4 Components
7.4 The system perspective
7.4.1 Configuring PREMO-based applications
7.4.2 Distributed multimedia
7.4.3 Communication in PREMO
8 Object model
8.1 Introduction
8.2 Basic concepts
8.3 Non-object types
8.4 Object types
8.5 Object identity and object reference
8.6 Operations
8.7 Subtyping and inheritance
8.7.1 Overview
8.7.2 Subtyping
8.7.3 Inheritance
8.7.4 Operation dispatching
8.8 Abstract Types
8.9 Operation request semantics
8.10 Protected operations
8.11 Object and object reference life cycles
8.12 Exceptions
9 How PREMO components are described
A Notational conventions
A.1 Type declarations
A.2 Data type definitions
A.2.1 Simple data type definitions
A.2.2 Constructed type definitions
A.3 Object type definitions
A.4 Definition of finite state machines
A.5 Reference to operations an objects
A.6 Shorthands for operation specifications
A.6.1 State transition operations of finite state machines
A.6.2 Sequential composition of operations
A.7 Specification of components and profiles
B Generic types
C Graphical conventions
C.1 Graphical conventions for generic types
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