Foreword
Introduction
1 Scope
2 Normative references
3 Definitions
3.1 Photometry
3.2 Colorimetry
3.3 Geometry
3.4 Display technology
3.5 Alphanumeric symbols
4 Symbols
5 Guiding principles
6 Performance requirements
7 Design requirements and recommendations
7.1 Design viewing distance
7.2 Design viewing direction
7.3 Design screen illuminance
7.4 Gaze and head-tilt angles
7.5 Chromaticity uniformity difference
7.6 Character height
7.7 Stroke width
7.8 Character width-to-height ratio
7.9 Fill factor
7.10 Character format
7.11 Between-character spacing
7.12 Between-word spacing
7.13 Between-line spacing
7.14 Display luminance
7.15 Contrast
7.16 Luminance balance
7.17 Reflections
7.18 Image polarity
7.19 Luminance uniformity
7.20 Pixel faults
7.21 Image formation time
7.22 Absolute luminance coding
7.23 Blink coding
7.24 Temporal instability (flicker)
7.25 Default colour set
7.26 Multicolour object size
7.27 Colour differences
7.28 Spectrally extreme colours
7.29 Number of colours
8 Measurements
8.1 Introduction
8.2 Supplier requirements
8.3 Test laboratory requirements
8.4 Test geometry
8.5 Combined measurement for character design
analysis
8.6 Combined measurement for luminance, contrast
and diffuse illumination
8.7 Requirement evaluations
9 Compliance
Annex A (informative) Colour difference calculation
Annex B (informative) Flicker determination
Annex C (informative) Bidirectional Reflectance
Distribution Function (BRDF)
Annex ZA (normative) Normative references to international
publications with their relevant
European publications
Bibliography