• INCITS/ISO/IEC 14496-2 : 2001

    Superseded A superseded Standard is one, which is fully replaced by another Standard, which is a new edition of the same Standard.

    INFORMATION TECHNOLOGY - CODING OF AUDIO-VISUAL OBJECTS - PART 2: VISUAL

    Available format(s):  Hardcopy, PDF

    Superseded date:  15-02-2020

    Language(s): 

    Published date:  01-01-2001

    Publisher:  Information Technology Industry Council

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    Table of Contents - (Show below) - (Hide below)

    1 Scope
    2 Normative references
    3 Terms and definitions
    4 Abbreviations and symbols
      4.1 Arithmetic operators
      4.2 Logical operators
      4.3 Relational operators
      4.4 Bitwise operators
      4.5 Conditional operators
      4.6 Assignment
      4.7 Mnemonics
      4.8 Constants
    5 Conventions
      5.1 Method of describing bitstream syntax
      5.2 Definition of functions
      5.3 Reserved, forbidden and marker_bit
      5.4 Arithmetic precision
    6 Visual bitstream syntax and semantics
      6.1 Structure of coded visual data
      6.2 Visual bitstream syntax
      6.3 Visual bitstream semantics
    7 The visual decoding process
      7.1 Video decoding process
      7.2 Higher syntactic structures
      7.3 VOP reconstruction
      7.4 Texture decoding
      7.5 Shape decoding
      7.6 Motion compensation decoding
      7.7 Interlaced video decoding
      7.8 Sprite decoding
      7.9 Generalized scalable decoding
      7.10 Still texture object decoding
      7.11 Mesh object decoding
      7.12 FBA object decoding
      7.13 3D Mesh Object Decoding
      7.14 NEWPRED mode decoding
      7.15 Output of the decoding process
    8 Visual-Systems Composition Issues
      8.1 Temporal Scalability Composition
      8.2 Sprite Composition
      8.3 Mesh Object Composition
      8.4 Spatial Scalability composition
    9 Profiles and Levels
      9.1 Visual Object Types
      9.2 Visual Profiles
      9.3 Visual Profiles@Levels
    Annex A (normative) Coding transforms
          A.1 Discrete cosine transform for video texture
          A.2 Discrete wavelet transform for still texture
          A.3 Shape-Adaptive DCT (SA-DCT)
          A.4 SA-DCT with DC Separation and DC Correction
              (DC-SA-DCT)
    Annex B (normative) Variable length codes and arithmetic decoding
          B.1 Variable length codes
          B.2 Arithmetic Decoding
    Annex C (normative) Face and body object decoding tables and
            definitions
    Annex D (normative) Video buffering verifier
          D.1 Introduction
          D.2 Video Rate Buffer Model Definition
          D.3 Comparison between ISO/IEC 14496-2 VBV and the
              ISO/IEC 13818-2 VBV (Informative)
          D.4 Video Complexity Model Definition
          D.5 Video Reference Memory Model Definition
          D.6 Interaction between VBV, VCV and VMV (informative)
          D.7 Video Presentation Model Definition (informative)
    Annex E (informative) Features supported by the algorithm
          E.1 Error resilience
          E.2 Complexity Estimation
          E.3 Resynchronization in Case of Unknown Video Header Format
    Annex F (informative) Preprocessing and postprocessing
          F.1 VOP Generation Tools: Automatic and Semi-automatic
              Segmentations
          F.2 Bounding Rectangle of VOP Formation
          F.3 Postprocessing for Coding Noise Reduction
          F.4 Chrominance Decimation and Interpolation Filtering for
              Interlaced Object Coding
    Annex G (normative) Profile and level indication and restrictions
    Annex H (informative) Patent statements
          H.1 Patent statements for ISO/IEC 14496 Version 1
          H.2 Patent statements for the extensions provided in
              ISO/IEC 14496 Version 2
    Annex I (informative) Encoder Complexity Reduction Based
    on Intelligent Pre-Quantisation
          I.1 Introduction
          I.2 Feature Selection and Pre-quantisation
          I.3 Model Verification and Threshold Setting
    Annex J (normative) View dependent object scalability
          J.1 Introduction
          J.2 Decoding Process of a View-Dependent Object
    Annex K (normative) Decoder Configuration Information
          K.1 Introduction
          K.2 Description of the set up of a visual decoder
              (informative)
          K.3 Specification of decoder configuration information
    Annex L (informative) Rate control
          L.1 Frame Rate Control
          L.2 Multiple Video Object Rate Control
          L.3 Macroblock Rate Control
    Annex M (informative) Binary shape coding
          M.1 Introduction
          M.2 Context-Based Arithmetic Shape Coding
          M.3 Texture Coding of Boundary Blocks
          M.4 Encoder Architecture
          M.5 Encoding Guidelines
          M.6 Conclusions
          M.7 References
    Annex N (normative) Visual profiles@levels
    Annex O (informative) 3D Mesh Coding
          O.1 Introduction
          O.2 Topological Surgery Representation
          O.3 Encoding guidelines for 3D Mesh Coding
          O.4 Encoder considerations for efficient compression of
              Vertex Properties
          O.5 Progressive Forest Split Representation
          O.6 Complexity estimation for Computational Graceful
              Degradation
          O.7 QoS for SNHC through upstream
          O.8 References
    Bibliography

    Abstract - (Show below) - (Hide below)

    Describes the coded representation of picture information in the form of natural or synthetic visual objects like video sequences of rectangular or arbitrarily shaped pictures, moving 2D meshes, animated 3D face models and texture.

    General Product Information - (Show below) - (Hide below)

    Committee L3.1
    Document Type Standard
    Publisher Information Technology Industry Council
    Status Superseded
    Superseded By
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