TR 102 794 : 1.1.1
Current
The latest, up-to-date edition.
MEDIA CONTENT DISTRIBUTION (MCD); 3D GAMING GRAPHICS DELIVERY OVERVIEW
Hardcopy , PDF
English
Intellectual Property Rights
Foreword
Introduction
1 Scope
2 References
3 Definitions and abbreviations
4 Use case(s) and high level requirements
5 Solution approaches for delivery of 3D output of games
6 Overview of existing standards
7 Conclusions and recommendations
History
Gives an overview of delivery of 3D graphics of games that are running on a high-performance server to client devices that would otherwise not have the resources to run these games natively.
Committee |
MCD
|
DocumentType |
Standard
|
Pages |
20
|
PublisherName |
European Telecommunications Standards Institute
|
Status |
Current
|
ISO/IEC 14496-1:2010 | Information technology — Coding of audio-visual objects — Part 1: Systems |
CEA 2014 : B2010 | WEB-BASED PROTOCOL AND FRAMEWORK FOR REMOTE USER INTERFACE ON UPNP NETWORKS AND THE INTERNET (WEB4CE) |
ISO/IEC 14496-10:2014 | Information technology Coding of audio-visual objects Part 10: Advanced Video Coding |
ISO/IEC 14496-11:2015 | Information technology Coding of audio-visual objects Part 11: Scene description and application engine |
ISO/IEC 15444-1:2016 | Information technology JPEG 2000 image coding system: Core coding system Part 1: |
ISO/IEC 14772-2:2004 | Information technology — Computer graphics and image processing — The Virtual Reality Modeling Language (VRML) — Part 2: External authoring interface (EAI) |
ISO/IEC 19775-1:2008 | Information technology Computer graphics and image processing Extensible 3D (X3D) Part 1: Architecture and base components |
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